/* Copyright 2020 funatake * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include QMK_KEYBOARD_H #include "bmp.h" #include "bmp_custom_keycode.h" #include "keycode_str_converter.h" #define JP_ZHTG KC_GRV // hankaku/zenkaku|kanzi #define JP_YEN KC_INT3 // yen, | #define JP_CIRC KC_EQL // ^, ~ #define JP_AT KC_LBRC // @, ` #define JP_LBRC KC_RBRC // [, { #define JP_COLN KC_QUOT // :, * #define JP_RBRC KC_NUHS // ], } #define JP_BSLS KC_INT1 // \, _ extern keymap_config_t keymap_config; #ifdef RGBLIGHT_ENABLE //Following line allows macro to read current RGB settings extern rgblight_config_t rgblight_config; rgblight_config_t RGB_current_config; #endif // Layer shorthand enum layuer_shorthand { _JPB = 0, _MJB, __CS, __FN, _FN2, _FN3, }; // #define CK_WMH LT(__CS, KC_MHEN) // #define CK_WHN LT(__FN, KC_HENK) // #define CK_MMH LT(__CS, KC_LANG2) // #define CK_MHN LT(__FN, KC_LANG1) #define KEYS_MAX 256 #define PHYS 0 #define LOGI 1 #define TRAN 2 bool keys[KEYS_MAX][3] = {}; #define MODE_NORMAL 0 #define MODE_MAC 1 uint8_t mode = MODE_NORMAL; uint8_t layer = _JPB; uint16_t last_press_keycode = KC_NO; // Defines the keycodes used by our macros in process_record_user enum custom_keycodes { CUSTOM_KEYCODE_START = BMP_SAFE_RANGE, CK_WMH, CK_WHN, CK_MMH, CK_MHN, CUSTOM_KEYCODE_END }; const key_string_map_t custom_keys_user = { .start_kc = CUSTOM_KEYCODE_START, .end_kc= CUSTOM_KEYCODE_END, .key_strings = "CUSTOM_KEYCODE_START\0CK_WMH\0CK_WHN\0CK_MMH\0CK_MHN\0CUSTOM_KEYCODE_END\0" }; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* レイアウトの枠だけ作成する。 実際のキーマップは、keymap.jsnで定義する。 */ [_JPB] = LAYOUT( /* QWERTY */ _______, KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_BSPC, _______, KC_PGUP, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_DEL, _______, KC_PGDN, KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_GRV, KC_ENT, _______, KC_HOME, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_RSFT, KC_RCTL, _______, KC_END, KC_LCTL, KC_LGUI, KC_LALT, KC_LALT, CK_WMH, KC_SPC, KC_SPC, CK_WHN, KC_RALT, KC_APP, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT ), [_MJB] = LAYOUT( /* QWERTY */ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ), [__CS] = LAYOUT( /* FUNCTION */ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ), [__FN] = LAYOUT( /* FUNCTION */ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ), [_FN2] = LAYOUT( /* FUNCTION */ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ), [_FN3] = LAYOUT( /* FUNCTION */ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ), }; void clear(uint8_t kind) { for (int i = 0; i < KEYS_MAX; i++ ) { keys[i][kind] = false; } } bool isPressed(uint8_t kind, uint16_t keycode) { return keys[keycode][kind]; } void pressKey(uint8_t kind, uint16_t keycode) { keys[keycode][kind] = true; } void releaseKey(uint8_t kind, uint16_t keycode) { keys[keycode][kind] = false; } // 最終的に必要なキーのみを設定。足りないものを押して、不要なものをリリースする。 void fixKey(uint8_t kind) { // 離すときは文字キーから離す for (int i = 0; i < KEYS_MAX; i++) { if (keys[i][kind] != keys[i][LOGI] && !keys[i][kind]) { unregister_code(i); keys[i][LOGI] = keys[i][kind]; } } // 押すときは修飾キーから押す for (int i = KEYS_MAX - 1; i >= 0 ; i--) { if (keys[i][kind] != keys[i][LOGI] && keys[i][kind]) { register_code(i); keys[i][LOGI] = keys[i][kind]; } } } bool processKey(uint32_t keycode, bool pressed) { clear(TRAN); bool trans = false; if (mode == MODE_MAC) { if (layer == __CS || layer == __FN || layer == _FN2 || layer == _FN3) { if (isPressed(PHYS, KC_UP)) { pressKey(TRAN, KC_UP); if (isPressed(PHYS, KC_LGUI)) { pressKey(TRAN, KC_LALT); } if (isPressed(PHYS, KC_LSFT)) { pressKey(TRAN, KC_LSFT); } if (isPressed(PHYS, KC_RSFT)) { pressKey(TRAN, KC_RSFT); } if (isPressed(PHYS, KC_LALT)) { pressKey(TRAN, KC_LALT); } if (isPressed(PHYS, KC_LCTL)) { pressKey(TRAN, KC_LCTL); } trans = true; } if (isPressed(PHYS, KC_LEFT)) { pressKey(TRAN, KC_LEFT); if (isPressed(PHYS, KC_LGUI)) { pressKey(TRAN, KC_LALT); } if (isPressed(PHYS, KC_LSFT)) { pressKey(TRAN, KC_LSFT); } if (isPressed(PHYS, KC_RSFT)) { pressKey(TRAN, KC_RSFT); } if (isPressed(PHYS, KC_LALT)) { pressKey(TRAN, KC_LALT); } if (isPressed(PHYS, KC_LCTL)) { pressKey(TRAN, KC_LCTL); } trans = true; } if (isPressed(PHYS, KC_DOWN)) { pressKey(TRAN, KC_DOWN); if (isPressed(PHYS, KC_LGUI)) { pressKey(TRAN, KC_LALT); } if (isPressed(PHYS, KC_LSFT)) { pressKey(TRAN, KC_LSFT); } if (isPressed(PHYS, KC_RSFT)) { pressKey(TRAN, KC_RSFT); } if (isPressed(PHYS, KC_LALT)) { pressKey(TRAN, KC_LALT); } if (isPressed(PHYS, KC_LCTL)) { pressKey(TRAN, KC_LCTL); } trans = true; } if (isPressed(PHYS, KC_RIGHT)) { pressKey(TRAN, KC_RIGHT); if (isPressed(PHYS, KC_LGUI)) { pressKey(TRAN, KC_LALT); } if (isPressed(PHYS, KC_LSFT)) { pressKey(TRAN, KC_LSFT); } if (isPressed(PHYS, KC_RSFT)) { pressKey(TRAN, KC_RSFT); } if (isPressed(PHYS, KC_LALT)) { pressKey(TRAN, KC_LALT); } if (isPressed(PHYS, KC_LCTL)) { pressKey(TRAN, KC_LCTL); } trans = true; } if (isPressed(PHYS, KC_HOME)) { pressKey(TRAN, KC_LGUI); if (isPressed(PHYS, KC_LGUI)) { pressKey(TRAN, KC_UP); } else { pressKey(TRAN, KC_LEFT); } if (isPressed(PHYS, KC_LSFT)) { pressKey(TRAN, KC_LSFT); } if (isPressed(PHYS, KC_RSFT)) { pressKey(TRAN, KC_RSFT); } if (isPressed(PHYS, KC_LALT)) { pressKey(TRAN, KC_LALT); } if (isPressed(PHYS, KC_LCTL)) { pressKey(TRAN, KC_LCTL); } trans = true; } if (isPressed(PHYS, KC_END)) { pressKey(TRAN, KC_LGUI); if (isPressed(PHYS, KC_LGUI)) { pressKey(TRAN, KC_DOWN); } else { pressKey(TRAN, KC_RIGHT); } if (isPressed(PHYS, KC_LSFT)) { pressKey(TRAN, KC_LSFT); } if (isPressed(PHYS, KC_RSFT)) { pressKey(TRAN, KC_RSFT); } if (isPressed(PHYS, KC_LALT)) { pressKey(TRAN, KC_LALT); } if (isPressed(PHYS, KC_LCTL)) { pressKey(TRAN, KC_LCTL); } trans = true; } if (isPressed(PHYS, KC_BSPC)) { pressKey(TRAN, KC_BSPC); if (isPressed(PHYS, KC_LGUI)) { pressKey(TRAN, KC_LALT); } if (isPressed(PHYS, KC_LSFT)) { pressKey(TRAN, KC_LSFT); } if (isPressed(PHYS, KC_RSFT)) { pressKey(TRAN, KC_RSFT); } if (isPressed(PHYS, KC_LALT)) { pressKey(TRAN, KC_LALT); } if (isPressed(PHYS, KC_LCTL)) { pressKey(TRAN, KC_LCTL); } trans = true; } if (isPressed(PHYS, KC_DEL)) { pressKey(TRAN, KC_DEL); if (isPressed(PHYS, KC_LGUI)) { pressKey(TRAN, KC_LALT); } if (isPressed(PHYS, KC_LSFT)) { pressKey(TRAN, KC_LSFT); } if (isPressed(PHYS, KC_RSFT)) { pressKey(TRAN, KC_RSFT); } if (isPressed(PHYS, KC_LALT)) { pressKey(TRAN, KC_LALT); } if (isPressed(PHYS, KC_LCTL)) { pressKey(TRAN, KC_LCTL); } trans = true; } if (isPressed(PHYS, KC_P)) { pressKey(TRAN, KC_PGUP); if (isPressed(PHYS, KC_LSFT) || isPressed(PHYS, KC_RSFT)) { pressKey(TRAN, KC_LCTL); } else { pressKey(TRAN, KC_LALT); } trans = true; } if (isPressed(PHYS, KC_LBRC)) { pressKey(TRAN, KC_PGDN); if (isPressed(PHYS, KC_LSFT) || isPressed(PHYS, KC_RSFT)) { pressKey(TRAN, KC_LCTL); } else { pressKey(TRAN, KC_LALT); } trans = true; } } } else { if (layer == __CS || layer == __FN || layer == _FN2 || layer == _FN3) { if (isPressed(PHYS, KC_P)) { pressKey(TRAN, KC_PGUP); if (isPressed(PHYS, KC_LSFT) || isPressed(PHYS, KC_RSFT)) { pressKey(TRAN, KC_LCTL); } else { pressKey(TRAN, KC_LALT); } trans = true; } if (isPressed(PHYS, KC_LBRC)) { pressKey(TRAN, KC_PGDN); if (isPressed(PHYS, KC_LSFT) || isPressed(PHYS, KC_RSFT)) { pressKey(TRAN, KC_LCTL); } else { pressKey(TRAN, KC_LALT); } trans = true; } } } if (trans) { fixKey(TRAN); } else { fixKey(PHYS); } return false; } void processHenkanMuhenkan(uint16_t keycode, bool pressed) { if (pressed) { switch (keycode) { case CK_WMH: case CK_MMH: layer_on(__CS); break; case CK_WHN: case CK_MHN: layer_on(__FN); break; } last_press_keycode = keycode; } else { switch (keycode) { case CK_WMH: case CK_MMH: layer_off(__CS); break; case CK_WHN: case CK_MHN: layer_off(__FN); break; } if (last_press_keycode == keycode) { switch (keycode) { case CK_WMH: register_code(KC_MHEN); unregister_code(KC_MHEN); break; case CK_MMH: register_code(KC_LANG2); unregister_code(KC_LANG2); break; case CK_WHN: register_code(KC_HENK); unregister_code(KC_HENK); break; case CK_MHN: register_code(KC_LANG1); unregister_code(KC_LANG1); break; } } } } bool process_record_user(uint16_t keycode, keyrecord_t *record) { bool pressed = record->event.pressed; processHenkanMuhenkan(keycode, pressed); if (KEYS_MAX <= keycode) { return true; } if (pressed) { keys[keycode][PHYS] = true; } else { keys[keycode][PHYS] = false; } return processKey(keycode, pressed); } void matrix_init_user(void) { // rgblight_enable(); // rgblight_mode(1); // rgblight_setrgb(0, 0, 0); } void matrix_scan_user(void) { } void led_set_user(uint8_t usb_led) {} uint32_t layer_state_set_user(uint32_t state) { layer = biton32(state); // if (layer == _MNT) { // rgblight_setrgb(30, 0, 0); // } else { // rgblight_setrgb(0, 0, 0); // } if (_MJB <= layer && layer <= _MJB) { mode = MODE_MAC; } else if (layer == __CS || layer == __FN || layer == _FN2 || layer == _FN3) { // do nothing } else { mode = MODE_NORMAL; } return state; }